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57%Win rate
11%Pick rate
8%Ban rate
19%Pick + ban
88,962Games
Current season · Champion+

Belian is a 5★ Light Knight built around big-health survivability turned into damage: all three of her attacks hit the whole enemy team and scale off her max Health. Her main skill rays the team and can dispel a buff, with a 35% chance on her own turn to fire a bonus attack (Incursion) that lands decreased Speed and reduced hit chance, while her passive strips 100% of the enemy's Soul gain and randomly self-buffs her with effectiveness, crit, or a heal each turn. Her ultimate is a full-team nuke that pushes back Combat Readiness by 10-30%, provokes for a turn, and shields her with a Defense buff. She is a durable disruptor and Soul-denier, not a single-target assassin.

Counters

  • Buff-stacking and shield/barrier teams — Her main attack can strip an enemy buff and she counts as a dedicated buff-remover, so teams that pile on protective buffs or rely on a barrier to stay alive lose their armor before her HP-scaling damage lands.
  • Evasion and dodge-reliant attackers — Incursion saddles enemies with reduced hit chance, and her kit is built to see through evasion, so heroes leaning on dodging her hits get blinded and pinned down instead.
  • Combat-readiness racers and turn-one openers — Her ultimate pushes the whole enemy team's Combat Readiness back by a random 10-30% and her extra attack slows them, denying the fast openers and turn-cyclers the tempo they need to go first.
  • Soul-hungry and ultimate-reliant enemies — Her passive cuts 100% of the enemy team's Soul gain, starving heroes who depend on spending Soul for their big plays, and the provoke on her ultimate forces a key threat to waste a turn attacking her instead.

Countered by

  • Cleanse and immunity supports — Her disruption is all soft pressure — blind, decreased Speed, provoke. A cleanser wipes those off allies and an immunity buff blocks them outright, leaving her with only raw damage and no control.
  • Buff strip and steal against her own setup — She leans on self-granted buffs — her random effectiveness/crit/heal each turn and the Defense buff from her ultimate. Enemies who dispel or steal buffs peel away her sustain and the protection that keeps her tanky.
  • Unhealable and buff-shortening effects — The random heal from her passive and her continuous self-sustain dry up under an unhealable debuff, and shortening her buff durations strips her defensive layer faster than she can refresh it.
  • Long ultimate cooldown and chance-based payoff — Her strongest disruption — the team CR push and provoke — sits on a 5-turn cooldown, and both her bonus Incursion attack (35%) and her passive's self-buff are chance-rolls, so a burst team can punish the windows where neither fires.
Who counters Belian? — full guide ›

Draft-warping mechanic

  • Belian denies your Soul gain all match — Soulburn-reliant heroes lose that option (skills still fire on cooldown).

Skills

S1Light of Destruction

Attacks all enemies with an energy ray and has a X chance to dispel one buff. When used on the caster's turn, has a 35% chance to activate Incursion as an extra attack. Damage dealt increases proportional to the caster's max Health. Incursion: Attacks all enemies and inflicts --decreased Speed-- and --decreased Hit Chance-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Decrease DodgeMiss Chance Up
Soulburn −10 soulsIncreases chance of activating Incursion to 100%.
PShackles of Suppression

Decreases the amount of Soul acquired by the enemy by 100%. At the start of the turn, has a X chance to grant a random buff to the caster for 1 turn.

Random BuffsIncrease EffectivenessIncrease Crit ChanceHealing
S3ApocalypseCD 5

Attacks all enemies with the power of duties, decreasing Combat Readiness by a random amount between 10% and 30% and --provokes-- for 1 turn. Increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.

Increase DefenseProvoke

Meta web — the hero's place in the meta

Loading the meta web…

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