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56%Win rate
0.2%Pick rate
0%Ban rate
0.2%Pick + ban
1,404Games
Current season · Champion+

Crimson Armin is a 4-star Light Knight built as a single-target defensive anchor whose damage scales off her own Defense. Her basic attack strikes one enemy with a chance to provoke it for one turn, pulling that target's attacks onto her. Her passive grants all allies damage reduction whenever one of them is attacked, and her third skill covers the entire team in an aura of holy spirit that grants immunity for 2 turns, blocking incoming debuffs for everyone.

Counters

  • Single hard-hitting attackers — Her provoke locks one enemy into attacking only her for a turn, and because her damage and bulk scale with Defense she can soak that forced hit and stall a dangerous single threat.
  • Debuff-reliant teams — Her holy-spirit aura gives the whole team two turns of immunity, so opponents who depend on landing crowd control or stacking debuffs to win simply bounce off during that window.
  • Burst and sustained damage dealers — Her passive grants every ally damage reduction whenever one is attacked, blunting both spike nukes and turn-after-turn pressure across the team.
  • Squishy targets she can pin — The provoke chance combined with Defense-scaling damage lets her redirect and chip away at a fragile enemy, controlling where their offense lands.

Countered by

  • Debuff cleansing — Her main form of control is a one-turn provoke; an enemy that cleanses the provoke off itself shrugs off her lock and is free to attack whoever it wants.
  • Buff stripping — Her value is front-loaded into the team immunity buff; an opponent who dispels that buff reopens the team to the very crowd control and debuffs it was meant to block.
  • Enemy immunity — Provoke is her only way to dictate targeting, so an enemy already under immunity cannot be provoked and ignores her control entirely.
Who counters Crimson Armin? — full guide ›

Skills

S1Takedown

Attacks the enemy with a large shield, with a X chance to inflict --provoke-- for 1 turn. Damage dealt increases proportional to the caster's Defense.

Provoke
PSecurity State

When an ally is attacked, grants X damage reduction.

S3Shield of Holy SpiritCD 6

Covers all allies with an aura of holy spirit, granting immunity for 2 turns.

Immunity
Soulburn −10 soulsSkill cooldown is decreased by 2 turns.

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • Lone Crescent BellonaDisciplinary Prefect AriaMonarch of the Sword Iseria92%12 games
  • HarsettiLone Crescent BellonaNotos90%31 games
  • Boss ArunkaDisciplinary Prefect AriaSchool Nurse Yulha89%9 games
  • Lone Crescent BellonaPerfumer ByblisMonarch of the Sword Iseria80%25 games
  • Genesis RasDisciplinary Prefect AriaEye of the Abyss Fumyr78%9 games
  • EstelleDisciplinary Prefect AriaPerfumer Byblis78%9 games
  • Disciplinary Prefect AriaPerfumer ByblisMonarch of the Sword Iseria75%12 games
  • HarsettiSetsukaNotos75%8 games
  • SetsukaLone Crescent BellonaPerfumer Byblis75%8 games
  • HarsettiLone Crescent BellonaBoss Arunka71%7 games

Matchups — from live RTA match data

Preys on

Top Model LulucaTop Model Luluca70%DieneDiene67%Empyrean IlynavEmpyrean Ilynav63%Death Dealer RayDeath Dealer Ray60%Urban Shadow ChouxUrban Shadow Choux60%

Falls to

Aubade LudwigAubade Ludwig29%Swift Flagbearer SigretSwift Flagbearer Sigret37%LandyLandy39%Maid ChloeMaid Chloe39%Tactical Archetype ColiTactical Archetype Coli39%

Marches with

Twisted Eidolon KayronTwisted Eidolon Kayron79%Moon Bunny DominielMoon Bunny Dominiel75%Silvertide ChristySilvertide Christy71%NotosNotos68%Last Rider KrauLast Rider Krau64%