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53%Win rate
0.4%Pick rate
<0.1%Ban rate
0.4%Pick + ban
1,215Games
Current season · Champion+

A 5-star Light Soul Weaver control and tempo unit.

Counters

  • Stun and freeze control teams — Her passive can cleanse a movement-locking debuff off the team once one lands and push her own turn gauge, easing some control pressure - though in practice fast control teams that open on her still trade well into her.
  • Buff-stacking comps — Her area skill cuts two turns off every enemy buff at once, gutting opponents who pile on attack, defense or immunity to function.
  • Fast cleave and burst openers — Her area skill drops the enemy team's Combat Readiness by 20 percent and layers attack and defense down, denying tempo and softening their opening burst.
  • Heal and shield dependent backlines — She shears two turns off every enemy buff and adds a class debuff (attack or defense down depending on class), choking off the protective buffs sustain units need.

Countered by

  • Enemy cleansers — Her control relies on the stun and the attack-down, defense-down and class debuffs sticking; a cleanse wipes them and unwinds both her crowd control and her tempo denial.
  • Effect immunity — Under immunity her stun, class debuff and stat reductions fail to land, neutralizing her control and the ally Combat Readiness push that only fires when her target is actually stunned.
  • Sustained multi-hit pressure — She is a frail Soul Weaver with no self-shield or sustain, so steady chip damage and burst between her turns wear her down quickly.
  • Enemies who never disable allies — Her best payoff, the team cleanse and turn push from her passive, only triggers when an ally has a movement-locking debuff; foes who never stun, freeze or sleep deny her that engine.
Who counters Dragon King Sharun? — full guide ›

Skills

S1Turtle Flipping

Attacks the enemy, with a X chance to --stun-- for 1 turn. After attacking, when the target is --stunned--, increases Combat Readiness of the ally with the highest Attack except for the caster by 20%.

Stun
Soulburn −10 soulsIncreases effect chance to 100%.
PLullaby for WavesCD 1

At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, grants cascade to all allies and dispels all debuffs which prevent movement, before increasing Combat Readiness of the caster by X. Can only be activated once per turn.

Damage cap (one-attack ceiling)
S3Is It Going to Rain?CD 5

Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a X chance to inflict --class debuff-- for 2 turns and decrease Combat Readiness by 20%.

Class DebuffDecrease AttackDecrease Defense

Meta web — the hero's place in the meta

Loading the meta web…

Top teams proven 3-cores, by win rate

  • RinakNotosTactical Archetype Coli90%10 games
  • VildredRinakLady of the Scales81%16 games
  • RinakSariaLady of the Scales78%9 games
  • RinakFrierenLady of the Scales70%46 games
  • RinakArbiter VildredLady of the Scales63%35 games
  • RinakBoss ArunkaPerfumer Byblis62%13 games
  • RinakFrierenSaria57%7 games
  • Arbiter VildredLady of the ScalesMoon Bunny Dominiel56%9 games
  • RinakTactical Archetype ColiLady of the Scales52%21 games
  • RinakEstellePerfumer Byblis52%23 games

Matchups — from live RTA match data

Preys on

Dark CorvusDark Corvus91%Witch of the Mere TenebriaWitch of the Mere Tenebria67%FenrisFenris64%SchnielSchniel62%Tactical Archetype ColiTactical Archetype Coli60%

Falls to

Bystander HwayoungBystander Hwayoung30%Pirate Captain FlanPirate Captain Flan31%SetsukaSetsuka32%Silvertide ChristySilvertide Christy34%Lone Crescent BellonaLone Crescent Bellona37%

Marches with

Witch of the Mere TenebriaWitch of the Mere Tenebria70%VildredVildred69%Lady of the ScalesLady of the Scales62%Silvertide ChristySilvertide Christy62%FrierenFrieren61%